Pokémon should not take damage from being caught in blocks.
Fix to a server crash on spawning.
Updated for 1.4.4
Reduced memory consumption (may slow down initial world load times a bit).
Fixed Yawn server bug.
Fixed waiting at Mojang screen.
Pokéchecker now is consistently bright on all screens and has a fixed move description box.
Slowbro/Poké textures may not load on all machines.
Battle GUI: comes with new fully built bag system, move picking, Pokémon swapping, chat replacement and lots more.
Extended inventory (Survival and Creative): New way of accessing Pokémon data and held items. Drop items onto held item slots to equip them and right-click on a Pokémon to access the new summary screens.
Summary screen (Pokéchecker replacement): Now showing much more detail about a Pokémon's stats, attacks and happiness. Also allows re-arranging of moves, renaming and leveling disabling.
Geodude looks like a villager with a rocky texture stretched over it.
Magnemite is floating above where it should be in the Pokédex.
Gastly is off-center in the Pokédex and appears smaller than it should be.
All types of Poké balls default into a regular Poké ball after colliding with something (this does not effect their catch rate when first thrown, however).
Pokédex list goes far past where it should be, making the scroll bar almost useless for navigation.
Several bugs with the new inventory:
Pokémon will sometimes disappear (usually when the game gets paused), and this causes other Pokémon to become incapable of occupying the same slot they're on, presumably because it still registers them as being there.
Whenever this happens, it also seems to lock the player from selecting Pokémon in the lower squares of the Pokémon inventory, mostly likely because the game is also registering the Pokémon that's disappeared as not being there, forcing the party up, without forcing the Pokémon up along with it.
Alongside and caused by this, new Pokémon caught can occupy the same slot as older Pokémon, randomizing which Pokémon are sent out.
They can also be forced a square below the inventory.
Attempting to send out a Pokémon from a blank slot will output the "You retrieved x" message, x being a random Pokémon.
Sleeping no longer heals Pokémon, and healing tables are no longer useable, which makes reviving Pokémon impossible.
Moveslot bug is slightly less annoying but still there
Rather than the previous method, replacing a move now replaces all moves below and including the chosen slot.