Contents

Version 3.2

Changes

  • Now on 1.7.10
  • Colors now appear when inspecting a Pokémon's stats according to nature
    • Green means the stat is increased by the nature
    • Red means the stat is decreased by the nature

Fixes

  • Other players can only use potions on their own Pokémon
  • Crash fix when removing statues
  • Further held item fixes
  • Pokémon no longer appear to glitch to the side when in the air & ridden
  • Fixed nicknames not showing properly when a Pokémon faints
  • Running shoes corrected
  • Trainers creating improperly fixed
  • Saving/loading issues fixed in singleplayer
  • Genders corrected to include genderless Pokémon

Version 3.1.4

Fixes

  • Fixed issue with PC packets

Version 3.1.3

Changes

  • Statues reworked slightly
    • Default to flying animation if available
    • Wings don't flap if it has a flying animation
    • No longer display (Wild) in their name
    • No longer have a health bar

Fixes

  • Statues no longer appear to fall and glitch back up if spawned in the air
  • Held Items in battle fixed
  • Orb crash fixed
  • Flinching redone
  • Fleeing redone
  • Players now dismounted properly when ridden Pokémon is sent into battle
  • Learning moves mid-battle fixed
  • Pokémon reseting fixed

Version 3.1.2

Changes

Fixes

  • Metang no longer invisible
  • Choice Items now reset properly
  • Moves not doing damage sometimes fixed
  • Save issue with multiple singleplayer worlds fixed
  • Shrine corrections
  • Choice item calculations corrected
  • Fixed crash for checking if a Pokémon had an HM
  • Pokéloot now has potions and elixirs
  • Thunderpunch on Elekid/Electivire
  • Duplication on anvils fixed
  • Pokédex now works properly
  • Crash when placing a block shortly after a battle fixed
  • Crash when watering a apricorn tree fixed
  • Wild Pokémon no longer battle statues
  • Trainer drops now properly stored
  • Flickering GUI fix upon level up and learning a move
  • Player stats rewritten. /pokestats and /resetpokestats
  • Pokémon properly place when force battled
  • Boss loot crash fixed
  • Initiate battle w/ wild Pokémon message fixed
  • Pokémon's positions now reset when battle initiated
  • Evolutions cleared upon player log out
  • Structures now spawn properly
  • Lucky Egg infinite battle bug fixed
  • Transform crash fixed
  • Crash with Apricorn trees fixed
  • Fix to biomes with null tags
  • Rock Climb HM can now be taught to more Pokémon.

Version 3.1.1

Fixes

  • Milk from Miltank working properly
  • /pokegive now works on console.
  • Fix to several messages
  • Inventory fix
    • This affected things such as placing blocks, picking up items/blocks, moving items, etc.
  • Drops fixed. This fixes the crashing issues caused when the game was adding items to your inventory (Anvils, apricorns, PokéLoot, Fossil Cleaner, etc.).
  • Key bindings now work properly.
  • Fixed certain TMs that weren't working

Version 3.1

Changes

Fixes

  • Pixelmon Spawner now spawns on snow
  • Original Trainer now set when Pokémon goes to the PC
  • Custom Trainers retain rotation upon server start/stop
  • Fix to negative XP with slow XP Pixelmon
  • Logging out/in in the Nether or End no longer creates a new save file
  • Friendship now resets upon trade
  • Trainers no longer disappear client-side
  • Shrines no longer usable when already full
  • No longer crash when has HM is required
  • Choice item stat calculation fixed
  • Wild Pokémon have PP restored after they win a battle
  • Flying Pixelmon in battle now stop
    • Also no longer appear to fall when stopped
  • Ice Shard and Icicle Crash corrections
  • Revives now properly work
  • Potions now actually heal
  • Save file loading fixed for SMP
  • Chance to stay paralysed lowered to 25% instead of 26%
  • Nicknames can no longer be extremely long.
  • Description for moves when learning a new move now fits in the GUI.
  • Fixed Partial Trap moves (Fire Spin, etc.)
  • Fixed Multiple-Hit moves (DoubleSlap, etc.)
  • Fixed Multi-Turn moves (Fly, Dig)
  • Fixed Solarbeam needing to charge up during Sunny weather
  • Fixed the burn on switch bug
  • Fixed the Oran Berry
  • Fixed Mist
  • Fixed Facade
  • Fixed stat changes happening before the damage calculation
  • Fixed Overheat
  • Fixed Baton Pass not moving over the stat modifiers
  • Fixed Protect being able to be spammed without fail
  • Fixed Roar/Whirlwind/Dragon Tail
  • Fixed Substitute causing infinite waiting when status moves are inflicted.
  • Fixed Electro Ball
  • Fixed targets of moves i.e. Defence Curl failing when the opponent is a Ghost type
  • Fixed Friendship resetting after the Friend Ball was used to capture on Eevee, etc.
  • Fixed Reflect
  • Fixed escaping not working when holding an item that isn't a Smoke Ball
  • Fixed Flinching
  • Fixed Trick Room
  • Fixed having a Pokémon move space blank in the trainer editor causing a crash when later spaces are not blank
  • Fixed Burn not dropping the damage from physical moves
  • Fixed Confusion not lasting for the right amount of time
  • Updated Flail's effect from Gen IV to Gen V

Version 3.0.4

Changes

Version 3.0.3

Fixes

  • Icy and mossy rocks fixed
  • Trainer vision fixed
  • No longer get a false positive for winning vs. trainers
  • Fixed an issue with orbs only showing half full

Version 3.0.2

Changes

  • Reworked Pokémon Spawner Block
  • Now has a set of different spawning routines selectable via a new button. Allows you to set it to different spawning modes, underwater, in air, air persistent, etc.
  • Tweaked Trainer Editor
    • Standstill trainers can no longer be pushed.
    • Standstill and engages trainers don’t look around
  • Made a bunch of Pokémon rideable
  • Bird shrine spawning is now on by default
  • Flying Pokémon now kick you off if you fly into water and they can’t surf
  • Added new Mewtwo model
  • New animations

Fixes

  • Fixed Pokémon staying out after being deleted
  • Fixed spawner’s scrollbar
  • Fixed aggression settings in Pixelmon spawner
  • Fixed apricorn trees glitching out and going invisible
  • Fixed Pokémon and trainers initiating battle
  • Fixed Poliwhirl's and Magby’s evolutions
  • Fixed a severe CPU bug with trainers
  • Multi-block item won’t be removed if failed to place in survival
  • Apricorns drop 1 block higher
  • Fix to crash with evolution level with held item Pokémon if leveled without a held item
  • Fixed a tile entity crash
  • Fixed legendary spawning to support those legendaries who spawned outside of daytime
  • Fixed Pidgey’s flying model's scale

Version 3.0.1

Changes

Fixes

  • Fixed a bunch of evolutions which weren’t firing (some held item, happiness and move evolution Pokémon)
  • Fixed a crash which could happen if a player had pre-2.5 Pokémon in their PC
  • Spawning is now better for a few Pokémon and some spawn that weren’t
  • Fixed a crash when people tried to remove west-facing PCs from pre-3.0 maps by clicking top block
  • Fixed y spawn location crash
  • Fixed Mist being replied repeatedly when already applied
  • Fixed a trainer crash
  • Built protection for a possible divide by zero in experience calculation

Version 3.0.0

Changes

Fixes

  • Multiple battle items fixed
  • Blizzard, Hurricane moves fixed to not hit 100% unless condition met
  • Tile entities no longer tick when not needed
  • Choice items now work properly
  • No more kicking for standing on apricorn trees
  • Chat in battle fixed up slightly
  • Fixed some name bugs with /pokegive and /pokespawn
  • Evolutions, and learning moves on evolution fixed
  • Some minor experience glitches fixed

Version 2.5.7

Fixes

  • Fixed a glitch in rarity calculations for spawning.
  • Fixed a glitch where null rarity Pokémon could spawn.

Version 2.5.6

Changes

Fixes

  • Fixed Pokémon falling through the world.
  • Fixed a duplication glitch where the owner variable was getting lost (on heal or death or similar).
  • Fixed various flying offsets.
  • Fixed Pokémon spawning in places they shouldn't be and with wrong rarities.
  • Fixed glitch where throwing a ball at a Pokémon in battle and failing allowed other players to then engage that Pokémon.

Version 2.5.5

Fixes

  • Fixed ID tag floating around in save files which was causing a crash.
  • Fixed saving tag in computer.
  • Re-linked a few textures.

Version 2.5.4

Fixes

  • Fix to ID assignment to Pokémon coming from previous version save files (no more crashing).
  • Re-added new database fixes from 2.5.3 (plus some more).
  • Fixed a crash due to mist.
  • Removed a duplication glitch.

Version 2.5.3

Changes

  • Whole new ID system.
  • Added support for ModBlocker.
  • Shiny Pokémon do not get engaged in wild battles.

Fixes

  • Thawing effect.
  • Recoil ignoring opponent's fainting (giving greater recoil).
  • Small trading fix.
  • Thrash
  • Magnet Rise
  • Baton Pass
  • Light Screen & Safeguard
  • All entry hazards (Spikes, Stealth Rock, etc.).
  • Last Resort
  • PP taking too much when using multi-turn attacks, amongst other issues.
  • Rapid Spin
  • All partially trapping moves.
  • Dig, Bide, etc. failing against Flying/Ghost-types during preparation turns.
  • Experience not being updated properly after battle.
  • Wailmer pail bug
  • Experience display bug
  • Experience awarding bug
  • ID bugs causing mysterious swaps of Pokémon in party (It's finally fixed!).
  • Online freezing bug
  • GUIBattle screen 'bug'
  • Server crashing bug
  • Trainer bug making all Pokémon not heal.
  • Trading issues

Version 2.5.2

Fixes

  • Fix to a bunch of evolutions not happening at the right level or not at all.
  • Mewtwo can now learn TMs.
  • Fix to SolarBeam.
  • Fix to sounds not playing in multiplayer.
  • Battles can no longer be forced during evolution animation.

Version 2.5.1

Changes

Fixes

  • Evolution now happens after a battle and move learning happens after evolution.
  • Saving system; should be far faster and not slow down as more people are on a server.
  • Pokémon being gone forever once thrown into the void.
  • Tweaked confusion self-attack chance calculation.
  • Inventory extension going dark when held item equipped.
  • Optifine issue with initialising of tile entity.
  • Pokemon can now be ridden underwater.
  • Saving will now happen for player data on all forms of disconnects (kicks included).
  • Fixed the issue with servers.
  • Pokéchecker fixed.
  • Running shoes now use a direct modification of player attributes rather than potion effect.
  • Fixes to riding offsets.
  • Fixed a number of crashes of one GUI trying to open on top of another one.
  • Added new detection for GUI being open to prevent battles starting when one is.
  • Magikarp goes sideways when on land.
  • EV items give EVs at level 100.
  • Pokémon were duplicating on force battle.
  • Moves are now learned if evolution is cancelled.
  • Status moves now can hit.
  • Fixed moves: Crush Grip, Foul Play, Future Sight, Revenge, Substitute and Spite.
  • Leaf stone now changes colour depending on biome.
  • Removed orbs/shrines from creative menu.
  • Opponent's face now shows in accept/deny screen.
  • Fixed bunch of invisible models.
  • Music renormalised to -10 db.
  • Increased fossil and fire stone spawn chance by 50%.

Version 2.3.1

Fixes

  • Fixed saving of Pokémon in server situations where disconnect occurred before save tick.
  • Fixed rods dropping too often and glitch where fisherman would not disappear on defeat.
  • Fixed max health being incorrectly stored in Pokémon from old saves on Bukkit servers.

Version 2.3

Changes

Fixes

  • Fixed many moves.
  • Fixed EV training items not adding bonus EV points.
  • Fixed EV points having no limit.
  • Fixed EV points not being added when Pokémon levels up from the victory.
  • Fixed aggressive Pokémon re-initializing battle immediately after a successful escape.
  • Fixed owned Pokémon not despawning if their owner is not online.
  • Fixed bug allowing owned Pokémon to be captured when owner not online.
  • Fixed boss Pokémon retaining boss status when captured, even if sent to PC.
  • Fixed Pixelmon blocks rotation.
  • Fixed having more than one primary status effect at one time (sleep + paralyze, etc).
  • Fixed multiple chat outputs during battle of “Your <Pokémon> fainted!”
  • Fixed battle camera shaking violently on fainting.
  • Fixed battle camera being located in unloaded chunk.
  • Fixed Pokémon in battle being located in last used location.
  • Changed battle camera on player to first person mode.
  • Active Pokémon now retrieved at end of battle.
  • Player death during battle now ends battle.
  • Player logout/disconnect now ends battle.
  • Fixed party GUI not appearing if player died during battle.
  • Improved failure messages for status effect inflicting moves.
  • Improved failure message for failed moves.

Version 2.2.1

Fixes

  • Fixed crash bug when evolving an Eevee near a moss/icy rock on a server.
  • Fixed a weird behaviour with the side bar's first position getting overwritten by a Pokémon that the player was battling with.

Version 2.2

Changes

Fixes

  • Fixed disconnecting from a server and the side-bar disappearing.
  • Fixed bug in base stat loading which reduces memory used by Pixelmon entities by 10x.
  • Fixed potions applied to Pokémon crashing the game.
  • Fixed wrong location bug.
  • Fixed recharging moves.
  • Increased badge stack size.
  • Normalized size of Pokémon in Pokédex and fossil machine.
  • Fixed rendering of held item when moving in PC.
  • Fix to Disable not always being reset after battle.
  • Pokémon in battle should now properly be positioned if sent out.
  • TMs are now only removed if the move is learnt - canceling will not remove them.
  • TMs can now only be taught to owned Pokémon.

Version 2.1.2

Fixes

  • Fixes for various crashes when people quit when riding.
  • Fix to stat calculation, was resulting in stats that were a little low.
  • Fix to music file finding.
  • Fix to entity getting a very wrong location (will now unload said entity automatically).
  • Fix to mounting offsets - now takes into account growth and level, upcoming database updates will slowly add correct offsets for different Pokémon.
  • Couple of move fixes.
  • Further modification to bauxite generation, much lower amounts now.

Version 2.1.1

Fixes

  • Fix to Bauxite generation - now spawns! Also spawns a little deeper than previously and over a wider vertical range.
  • Fixed crash on sending a Pokémon out.
  • Fixed infinite player loading loop crash.

Beta Version 2.1

Changes

  • Update to MC 1.5
  • Miltank can now drop leather.
  • Boss Pokémon are much more common.
  • Boss Pokémon now revert to normal Pokémon on capture.
  • Flaaffy, Tentacruel and Armaldo added (in the resources install).
  • Added Pokémon sounds.
  • Added 2 tracks to the Pixelmon soundtrack.

Fixes

  • Disabled move switching inside PC.
  • Friendship now limited to 0-255.
  • Anvils drop contents when destroyed.
  • Health bars now display actual health in battle.
  • Confusion no longer glitched.

Beta Version 1.9

Changes

Version 1.8.6

New

  • TMs added into creative menu; no way to get them into survival just yet.

Fixes

  • Memory improvements for SMP.

Version 1.8.2

Fixes

  • Fixed spawning problems (no land spawns and heaps of trainers).
  • Further reduction to memory usage with less lag this time too.

Version 1.8.2

Fixes

  • Fixed Diglett crash.
  • Pokémon should not take damage from being caught in blocks.
  • Fix to a server crash on spawning.

Version 1.8.1

New

  • Updated for 1.4.4
  • Reduced memory consumption (may slow down initial world load times a bit).

Fixes

  • Fixed Yawn server bug.
  • Fixed waiting at Mojang screen.
  • Pokéchecker now is consistently bright on all screens and has a fixed move description box.

Known Bugs

  • Slowbro/Poké textures may not load on all machines.

Version 1.8

New

  • GUI
    • Battle GUI: comes with new fully built bag system, move picking, Pokémon swapping, chat replacement and lots more.
    • Extended inventory (Survival and Creative): New way of accessing Pokémon data and held items. Drop items onto held item slots to equip them and right-click on a Pokémon to access the new summary screens.
    • Summary screen (Pokéchecker replacement): Now showing much more detail about a Pokémon's stats, attacks and happiness. Also allows re-arranging of moves, renaming and leveling disabling.
  • 16 new Pokémon: Alakazam, Chansey, Dragonite, Golem, Farfetch'd, Kadabra, Kingler, Meowth, Piloswine, Poliwag, Rapidash, Slowbro, Slowpoke, Spearow, Tangela, Venomoth, Venonat.
  • 2 re-done models: Ivysaur, Oddish.
  • Heaps of battling enhancements and fixes to go along with the new battling GUI.
  • Level-up screen showing stat increases.
  • More trainers.
  • More Poké balls.
  • Heaps of badges.
  • Heaps more moves coded.
  • Re-worked capture algorithms to provide an experience closer to the games.

Fixes

  • Aggressive Pokémon battle initiation has more checks for illegal battle starting.
  • Large bunch of crash bugs.
  • Rendering of screens that in the past were changed when raining or held item changed are now fixed.
  • Apricorns can now be placed.
  • Improved generation of fire stone and leaf stones.
  • Apricorns can now only be placed on the top of blocks.
  • A series of different infinite battle loop bugs.
  • Crash when accessing PC with null Pokémon (one caught from trainer, will now be deleted if encountered).

Known Bugs

  • Dull stats screen when not holding an item in the Pokéchecker GUIs.
  • Slowbro/Poké textures may not load on.

Version 1.7.6B

Bug Fixes

Version 1.7.6

Features

  • More animations.
  • Reworked Wartortle model.
  • Trainers can now be spawned by the same spawn command as for Pokémon.
  • Freeze command for taking screenshots/videos.
  • Swinub, Dodrio (wasn't actually in 1.7.5).

Bug Fixes

Removed

  • Riding disabled due to it causing servers to crash.

Version 1.7.5

Features

Bug Fixes

  • PC will no longer appear black to some people.
  • Pokédex doesn't crash on selecting a Pokémon that isn't in game.
  • Evolution stone ore should now spawns in the right places..
  • All the crash bugs relating to inventory manipulation should be fixed.
  • Red Pokémon bug.
  • Master balls always catch.

Version 1.7.2

Features

Bug fixes

  • Could not load move bug fixed.
  • Internal server errors (for the most part) are gone.

Coming soon

Version 1.7.1

Features

Diamond

Diamond

Diamond

Glass Pane

Redstone Lamp

Redstone

Diamond

Diamond

Diamond

PC



Version 1.7

Features

  • Full entity rewrite, Pixelmon now takes a total of 3 entity IDs, forever banishing the looming shadow of Minecraft's hidden entity ID limit.
  • SMP much improved! Following the entity rewrite, SMP is now running much better and should give an equivalent experience as playing solo but with the added bonus of being able to battle friends!
  • A bunch more Pokémon, I believe the total is now up to 86! These include Lapras and Scyther among others.
  • Trainers re-implemented! Trainer code was rewritten a la Pokémon to use 1 entity and has been re-enabled for some more challenging and provoking competition.
  • Potions/Elixirs etc. Rodel has opened up his account with the addition of a bunch more potions, elixirs and status ailment healing items for use in and out of battle.
  • New capture animation (worth checking it out).
  • More Pokémon animations (my personal favourites are Magnemite and Magneton).
  • More fixes than I could possibly write here...

Version 1.6.2

Features

Fixed

  • Lots of battle fixes.
  • Fixed crash bug on sending out Pokémon with none in party.
  • Fix to Arbok's texture.

Version 1.6.1

Features

  • Mew has an incredible animation.

Fixed

  • Stopped all keybindings firing twice.
  • Pokémon now spawn in the middle of the block they are sent out to.
  • Arcanine's model is fixed and has new animation.
  • Updated for Forge 4.0.0.230
  • Pokemon's health bars now update.

Version 1.6

Features

  • The Pixelmon experience brought to Minecraft 1.3.2.
  • Spawning system re-worked; now more efficient and smoother than custom spawner plus better coverage than Minecraft spawner.
  • Particle effects for some Pokémon.
  • Lots more animations.
  • 8 more Pokémon.
  • Database now updates itself and downloads from our master copy on our servers.

Fixed

  • Huge numbers of PC fixes/tweaks/performance updates.
  • Bounding boxes fixed for all Pokémon.
  • Lots and lots of other fixes for texture glitches/model issues/battling bugs, etc.

Bugs

  • Thrown Pokémon land at the player's feet.

Version 1.5.4

Features

Fixes

  • Fixed order being kept in overlay in SMP.
  • PC now working again in SMP.
  • XP is now gained in battles with wild Pokémon again.
  • XP is displayed correctly in the Pokéchecker.
  • PC and healer blocks removed from creative inventory.
  • Pokémon can replace moves on learning when the move list is full.
  • Removed lighting effect from Charmander line until code is working right.
  • Damage and healing is now reflected in the sidebar in both SSP and SMP.
  • Pokémon sent out in snow no longer spawn on top of the player.
  • Different types of Poké balls now render correctly in SMP.
  • Healing machine not always working - couldn't send out afterwards.
  • Can now retrieve Pokémon after fleeing via Roar.
  • Bug catcher no longer causes a crash.

Version 1.5.3 HotFix

Fixes

  • Fixed a couple of crash bugs in SMP.

Version 1.5.2 HotFix

Features

  • Moved to FORGE 3.3.8.152 - this gets rid of the "a mod you are using is out of date" message.
  • A few more animations/fixed animations (Gloom and Mankey).

Fixes

  • Fixed up capitalization of some image files (was causing crash on Mac version).

Version 1.5.1

Features

  • Brand new models for PC and healer.
  • Krabby added!
  • New animations for some Pokémon.
  • A awesome new feature (which is secret; don't worry, it's obvious).

Bug Fixes

  • Fixed a couple of issues with super-effectiveness.
  • Fixed a few rendering issues with Gloom and Vaporeon.
  • Fixed an issue where recalling Pokémon wouldn't work after a battle.
  • Fixed a few issues with the bug trainer.
  • A few other bits and pieces.

Version 1.5

Features

Version 1.3.2

Features

Version 1.3

Features

  • A config file has been added to change the IDs as well as the spawn limits for the Pokémon for older computers.

Bug Fixes

  • Zubat's wings have been corrected, however they no longer have any animation.
  • Charmander and Charmeleon have been repaired.
  • Water Pokémon no longer cause crashing.

Bugs

  • Many models still have not yet been fixed.

Dev Build 1.2.4

Features

Bug fixes

  • Pokémon now level up properly.
  • All Pokémon interaction bugs are fixed (aside from the one listed below).
  • Geodude's model is no longer a rocky texture stretched over a villager model.
  • Trapinch now has a face.

Bugs

  • Zubat's wings are now both on its left side.
  • Charmander and Charmeleon have messed-up textures now.
  • Crashes often happen while in water near water Pokémon.
  • Mew has seemingly disappeared from the game; however, it still has a PokéDex entry.

Dev Build 1.2.3

Features

  • Pokémon added: Mew.

Bug Fixes

  • All move slot bugs fixed.
  • Pokémon inventory bugs fixed.
  • Sleeping now heals Pokémon.
  • Pokédex list fixed.

Bugs

  • Pokémon models still not fixed.
  • Magikarp still causes crashing.
  • Mew now causes crashing.
  • No PC to access the extra Pokémon sent to the computer.
  • Test recipes are still in.
  • When a Pokémon gains a level, it will be reverted back to the previous level upon recalling it.
  • Pokémon level gain seems random and possibly world dependent.

Incompatibilities

  • Optifine will cause the Pokémon inventory screen to be invisible but still usable.

Dev Build 1.2.2

Features

Bug fixes

  • Mankey no longer crash the game.
  • Player Pokémon can no longer attack each other.
  • Charizard and Blastoise now have proper textures.
  • Pokémon no longer skip moves on level-up.
  • Oddish now move.

Bugs

  • Several models are still messed up.
  • Zubat is now missing a leg.
  • Geodude looks like a villager with a rocky texture stretched over it.
  • Magnemite is floating above where it should be in the Pokédex.
  • Gastly is off-center in the Pokédex and appears smaller than it should be.
  • All types of Poké balls default into a regular Poké ball after colliding with something (this does not effect their catch rate when first thrown, however).
  • Pokédex list goes far past where it should be, making the scroll bar almost useless for navigation.
  • Several bugs with the new inventory:
    • Pokémon will sometimes disappear (usually when the game gets paused), and this causes other Pokémon to become incapable of occupying the same slot they're on, presumably because it still registers them as being there.
      • Whenever this happens, it also seems to lock the player from selecting Pokémon in the lower squares of the Pokémon inventory, mostly likely because the game is also registering the Pokémon that's disappeared as not being there, forcing the party up, without forcing the Pokémon up along with it.
      • Alongside and caused by this, new Pokémon caught can occupy the same slot as older Pokémon, randomizing which Pokémon are sent out.
        • They can also be forced a square below the inventory.
  • Attempting to send out a Pokémon from a blank slot will output the "You retrieved x" message, x being a random Pokémon.
  • Sleeping no longer heals Pokémon, and healing tables are no longer useable, which makes reviving Pokémon impossible.
  • Moveslot bug is slightly less annoying but still there
    • Rather than the previous method, replacing a move now replaces all moves below and including the chosen slot.

Dev Build 1.2.1

Features

Fixes

  • The starter screen is no longer an infinite loop.
  • Rare Candies are no longer infinite.
  • Attacking Pokémon in the midst of battle no longer crashes the game.

Bugs

  • Dropping the last item in the inventory will cause the starter screen to pop up again (however, dropping the last item from the inventory GUI will not do this).
  • Mankey are uncatchable and cause a crash when attacked by a player's Pokémon.
  • Accidentally sending out an owned Pokémon against another owned Pokémon will cause a crash.
  • Eevee, Trapinch, Jigglypuff, Wigglytuff, Ivysaur, and Voltorb have messed-up models.
  • Additionally, Blastoise, Charizard and Wigglytuff have no textures.
  • Zubat are missing a fang and will continuously float higher and higher as they are hit without ever coming back down.
  • Oddish and Zubat will not move no matter the circumstance (besides Zubat floating upwards when hit).
  • Healing Table does not heal properly.
  • Replacing moves on a Pokémon is extremely glitchy.
    • The top and bottom move cannot be replaced.
    • Replacing a move in the second moveslot will cause it to replace all the moves with that one. Afterwards, replacing any move anywhere will replace all of them.
    • Replacing a move in the third slot will replace the moves above and below it as well.
  • Flying/floating Pokémon have their hitboxes on the ground instead of on their model.
  • Leveling up a Pokémon will increase its max HP, but its current HP will not go up with it.
  • Poké balls won't update with the evolution of a Pokémon until they are called back.
  • Pokédex currently only shows Bulbasaur.
  • Massive lag spikes due to Pokémon spawning.
  • Health bars on Poké balls are inaccurate.
  • Fainting message for wild Pokémon will display even if they were not engaged in battle.
  • Magikarp are always injured.
  • Pokémon will sometimes turn invisible.
  • Throwing a Poké ball into the air repeatedly will duplicate the Pokémon stored inside.
  • Magikarp are uncatchable and cannot be battled.
  • Caught Pokémon are all reset to level 5.
  • Pokemon will sometimes skip a move when leveling up.

Version 1.1

Features

Fixes

  • Squirtle and Charmander now have moving animations.
  • Recalling Squirtle now displays the correct message.
  • A single Rare Candy is no longer infinite use.

Bugs

  • Starter selection screen will continuously pop up when starting a new world, forcing the exiting of the client and causing the Pokémon gained to become glitched.
  • While playing in offline mode, Pokémon caught with Poké balls will disappear.
  • Logging out of Minecraft will cause all caught Pokémon currently in Poké balls to glitch. Poké balls can, however, be cleared and used again.
  • The Pokémon's hitboxes do not grow with them.
  • If a Pokémon is attacked in the middle of a battle, the game will crash.

Version 1.0

Features

Bugs

  • Poké balls can be used multiple times without breaking, almost guaranteeing capture.
  • A single Rare Candy can be used infinitely, but a stack of them will deplete until there is one left.
  • Calling back Squirtle will give the message, "You caught a wild Squirtle".
  • Squirtle and Charmander have no movement animations.